Prototyping
- L2 Fat marker sketches 4 minutes read — 27 Sept 2025
What's the best level of detail one should use to communicate an idea? Let's take the most simplest, benign format: the humble paper napkin sketch. It makes the representation of the idea too crude, but on the flip side, it actually welcomes the audience, offering them a safe space to critique the idea. It suggests them to provide constructive feedback without any hesitance. I would call this as...
- Boundary objects as the new prototypes 3 minutes read — 25 Jul 2025
Citing from one of those work situations in the past: Our team had a catchup to discuss the problem statement; but then right after that; the UX jumped the gun and presented a "prototype" to the team for inputs. They didn't co-create the user-journey, nor did any user story mapping, neither were there any wireframing/low fidelity mockups that were sketched. This did upset various other...